Rahkshi

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"Most beings had a scent, either pleasant or unpleasant; Rahkshi smelled of cold metal and death."
Vezon's impression of Rahkshi, Destiny War

Parent Page: Characters

Rahkshi
Organization/Group
Headquarters/Base Destral (Formerly)
Leader(s) Makuta Teridax
Status Active
Goal Serve Teridax
Allies Kraata
Enemies Anything which opposes Teridax

Rahkshi are suits of armor created when a Kraata is immersed in Energized Protodermis.

History

Rahkshi have been employed by the Brotherhood for over 80,000 years. Prior to their evolution, Makuta used a lengthy process which produced inferior Kraata, and by extension, inferior Rahkshi. Despite their faults, the Rahkshi were utilized in the Brotherhood's army, such as when they ambushed the League of Six Kingdoms. After the Makuta's evolution from biomechanical beings to beings of energy, they found it much easier and faster to produce higher quality Kraata.

A number of Rahkshi created have fufilled their duties and were released from the servitude of their creator. These Rahkshi wander the islands, lacking direction. A number of these wild Rahkshi resided in Metru Nui, under the Archives, prior to the Great Cataclysm. Shortly after the event, these Rakshi were called by Teridax to act as a distraction to the Dark Hunters. These Rahkshi were obliterated by Voporak.

Promotional art of Tahu being attacked by Rahkshi.
Promotional art of Tahu being attacked by Rahkshi.

The Brotherhood of Makuta has employed the Rahkshi in every force they use, from defense groups to assault teams. They are used as guards on the Brotherhood island of Destral, ordered to kill and destroy any intruders. They have also been taught to recognize the Tablet of Transit, capturing and escorting any bearers. They are also utilized in most of the Brotherhood's military operations, such as when Kojol assaulted the island of Artakha.

In his effort to harass the Matoran of Mata Nui, Teridax created six Rahkshi to defeat their protectors, the Toa Nuva. Though the Rahkshi were potent foes, but the Toa Nuva succeeded in defeating them with the assistance of the Toa of Light, Takanuva. The Toa Nuva scrapped the parts of these Rahkshi to construct Takanuva's vehicle, the Ussanui.

The Brotherhood also sent a contingent of Rahkshi to the Southern Islands so that they could train there. The Rahkshi anniahalted the local Matoran, and used the area as their practice ground. Recently, Axonn and Brutaka went there with an army of Skakdi, which they used to fight the Rahkshi.

When Teridax took over the body of Mata Nui, he used his Rahkshi to terrorize the inhabitants of the universe. He sent a group to Metru Nui in order to keep the Matoran in line, and had a force invade Odina, driving the Dark Hunters out.

The Kingdom

In The Kingdom Alternate Universe, when most of the species evacuated to Mata Nui, the Rahkshi were not allowed to come. They tried to get through to the island, and managed to kill Pohatu and Hewkii, but were eventually driven off by Tahu, Jaller, and Kopaka. 10,000 years later, Teridax managed to create for the Rahkshi shadow armor that lasted just long enough to get through the light barrier. One Rahkshi, a Panrahk, got through and was instantly killed by the Dark Hunters. This caused concern among the ruling council. When Takanuva, Tanma, and Matoro went down into Mata Nui's tunnels, they could find no sign of the Rahkshi. Right as they were about to leave, Matoro was suddenly attacked by four Rahkshi, with more coming through the barrier. Takanuva and Tanma returned to help, and the Rahkshi were defeated.

Abilities and Traits

To create a Rahkshi, two Kraata of the same power type are required, though level does not matter. One of these is put into Energized Protodermis, where it undergoes a change: from organic living matter to a non-living, inorganic shell — the Rahkshi's body. The other Kraata then crawls inside the Rahkshi and controls it, as Rahkshi suits are incapable of operating on their own. The Rahkshi amplifies the Kraata's powers, although its effectiveness still depends on the Kraata's level. Most Rahkshi channel their powers directly through the staffs that they carry; some, like heat vision and heat resistance Rahkshi, do not do so, though their staffs still aid their powers. As such, their powers are considerably weakened without their staffs. All Rahkshi also have the ability to fly.

Rahkshi are naturally destructive, often going out of their way to cause as much damage as possible. When they are acting under orders, this instinct is channeled towards one objective, making them extremely dangerous. When they are not under orders, they are much less focused, making them still dangerous, but easier to defeat. Wild Rahkshi are also naturally territorial, attacking anything that invades their territory, even other Rahkshi.
The Rahkshi symbol.
The Rahkshi symbol.

For the full list of Kraata colors, see here or here.

Rahkshi Types

Below is a table indicating the color of the Rahkshi armor, Kraata and the powers that it would possess if it were in Rahkshi armor.

Kraata Color Power Rahkshi Color
Bright Red/Gold Metallic Fear Red
Green Metallic/Light Green Poison Green
Gold/Tan Shattering Brown
Blue Metallic/Light Blue Disintegration Blue
Grey Metallic/Light Grey Hunger Black
White Metallic/White Anger White
Lemon Metallic/Dark Gray Metallic Weather Control Gold
Bright Yellowish Green/Bright Yellow Elasticity Tan
Black/Bright Orange Heat Vision Yellow
Dark Green/Bright Yellow Illusion Tan-Blue
Lemon Metallic/Bright Red Teleport Blue-Green
Lemon Metallic/Sand Blue Metallic Quick Healing Black-Brown
Lemon Metallic/Dark Green Laser Vision Red-Orange
Dark Gray Metallic/Lemon Metallic Gravity Blue-Silver
Bright Blue/Bright Red Electricity Blue-White
Black/Bright Yellow Sonics Yellow-Green
Bright Yellow/Bright Yellowish Green Vacuum Orange-Black
Dark Gray/Sand Blue Metallic Plasma Tan-Red
Bright Orange/Black Magnetism Black-Gold
Black/Bright Red Fire Resistance Aquamarine
Bright Yellow/Dark Green Ice Resistance Red-Yellow
Bright Red/Lemon Metallic Mind Reading Light Purple
Dark Gray/Bright Yellowish Green Shapeshifting Blue-Gold
Bright Yellow/Reddish Gold Darkness Black-Red
Reddish Gold/Black Plant Control Green-Brown
Sand Yellow Metallic/Reddish Gold Molecular Disruption (inorganic) Light Blue
Sand Blue Metallic/Lemon Metallic Chain Lightning Silver
Sand Blue Metallic/Light Gray Metallic Cyclone Black-White
Dark Green/Lemon Metallic Density Control Black-Green
Sand Yellow Metallic/Bright Yellow Chameleon Red-Gold
Bright Red/Bright Blue Accuracy Blue-Purple
Sand Yellow Metallic/Black Rahi Control Magenta
Bright Yellow/Black Insect Control Orange
Sand Blue Metallic/Dark Gray Stasis Field Blue-Black
Black/Sand Yellow Metallic Limited Invulnerability Gray
Bright Red/Black Power Scream Purple
Bright Yellow/Sand Yellow Metallic Dodge Red-Silver
Bright Yellowish Green/Dark Gray Silence Gray-Black
Bright Yellow/Reddish Gold Adaptation Black-Purple
Light Gray Metallic/Sand Blue Metallic Slow Blue-Yellow
Black/Reddish Gold Confusion Gray-Green
Reddish Gold/Sand Yellow Metallic Sleep Maroon

Note that for those Rahkshi who are multi-colored, the first color is that of their head and spine, and the second is that of their hands and feet.

Teridax's Rahkshi in set form.
Teridax's Rahkshi in set form.

Set Information

Teridax's Rahkshi were released as canister sets in late 2003. Each contained 45 pieces including a unique spine and staff ends. Also among these parts was a Kraata of varying level whose power matched the power of the Rahkshi set in which it was contained. Later Rahkshi sets represented the same Rahkshi and contained the same parts but featured a purple stage seven Kraata, or Shadow Kraata, in place of its normal stage 1-6 Kraata. The Kraata could be removed by opening the hatchlike back armor, and an axle on the back allowed the Rahkshi to swing its staff from side to side.

Trivia

Rahkshi in flight mode.
Rahkshi in flight mode.
  • Rahkshi with Heat Vision have a liability to go with it: their eyesight is greatly hindered for a short time after they use their power.
  • Spinner and his team fought mutated Rahkshi. Their powers remain unknown.
  • Rahkshi are considered to be a delicacy by Muaka, which will often go out of their way to hunt them down.

Quotes

"Must I release those who should never see the light of day? Go my Sons, use the shadows, and keep my brother asleep."
— Teridax, Mask of Light

Appearances

See Also


Rahkshi
Turahk | Guurahk | Lerahk | Panrahk | Vorahk | Kurahk | Other Rahkshi


Brotherhood of Makuta
Former Leaders
Teridax | Miserix
Former Members
Antroz | Bitil | Chirox | Gorast | Icarax | Kojol | Krika | Mutran | Spiriah | Tridax | Vamprah (All Deceased)
Former Minions
Ahkmou | Brutaka | Exo-Toa | Fohrok (Destroyed) | Karzahni (Deceased) | Kraata (Shadow Leeches) | Kraata-Kal
Mana Ko | Manas | A Maxilos (Destroyed) | Minion | Morbuzakh (Deceased) | A Nivawk (Deceased) | Pridak
Rahi Nui | Rahkshi | Roodaka | Seeker | Shadow Matoran | Sidorak (Deceased) | Takadox | Toa Hagah
Visorak (Extinct) | Voporak


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