Mata Nui Online Game Walkthrough/Chapter 10
From BIONICLEsector01, working on 1,552 articles.
Contents |
General Hints
- Not everything you need to see can be seen at first. You often need to move your pointer all of the way to the left, right, top, or bottom to get a good look at important objects. Don’t forget to look behind you.
- To turn around, move your pointer all of the way to the left or right until it turns into a stone circle with a red swirling arrow on it, then click.
- There are some places you can go where you will be automatically turned around when you get there.
- If an object looks interesting, click on it.
- To use an object or present it to another character, click on your backpack in the upper-right corner. Then click and drag the object out of your backpack and toward the object or character where you want to use it.
Po-Koro Nui-Jaga Scorpion
Don’t just click your mouse button. You need to click and hold the button for a while to get a good, strong kick. If you are having trouble kicking past the scorpion, kick a ball away from your intended target to lure the scorpion away, then quickly turn and kick another ball toward your target.
Onu-Koro Lava Pump
Pressing a button reverses the state of that button and all of the buttons adjacent to it, as marked by the lines (but not including the diagonals). For example, the corner buttons reverse the corner and the two adjacent sides. The side buttons reverse the side, the two adjacent corners, and the center button. The center button reverses itself and the four side buttons. You can figure the puzzle out logically, or you can usually fix the pump by just clicking around long enough.
Ko-Koro Gate
The gate to Ko-Koro will open when the six Toa masks are properly arrayed across the top row and the six Turaga masks are properly arrayed across the middle row to match the symbols of their respective villages along the bottom row.
Notes
- To quit the game while playing in “Full Screen” mode, use the <Ctrl>-<Q> key combination.
- You can play the game in “Full Screen” mode but at the original resolution by selecting “Full Screen”, right-clicking your mouse (or the equivalent) to obtain the Flash menu, and then selecting “100%” instead of “Show All”.
- Under certain conditions, the audio may drop out. The background sounds and music are an important part of the game’s ambience, so don’t play without them. Restarting the game usually returns the audio.
- You won’t see the “Prophecy” animation unless you visit the Mata Nui and Makuta stones next to the telescope or view it on “The Book of Chronicles”. Similarly, you won’t see the “Tahu.01” animation anywhere except “The Book of Chronicles”.
- The Lightstone was originally found in Turaga Nokama’s hut. It is now automatically placed into your backpack at the start of the game.
- Toa Gali and all of the residents of Ga-Koro are female. All of the other Toa and residents of Mata Nui are male. Some of the creatures on the island, such as Pewku the Ussal Crab, may be female.
- Kapura does some interesting things if you watch him pace in the Charred Forest long enough.
- A carved stone at the Po-Matoran trader's stall reads: “My friend went to Po-Koro and all I got was this lousy rock.”
- The market in Onu-Koro is one of the few places where you will see Matoran from more than one village gathered together.
- The elevator in the Great Mine can sometimes get confused as to whether it is supposed to be going up or down. You might have to ride it twice to get where you want to go.
- The Gold Mask underneath the sundial was part of a BIONICLE® contest run in 2001. The word floating above it is “RAHI”. Contestants were to find words, written in the Matoran script, online or in print, under gold masks such as this one, decode them, write down the words on an official entry form, and then mail the form in for a chance at a 14-karat solid gold mask.
- There is a rock in Le-Wahi, off to the right as you head from Le-Koro to the tunnel entrance, with Matoran script upon it that reads: “Wake one and you wake them all.”
- By playing the flute song to call the Kahu, you can go directly to any of the villages, with the exception of Ko-Koro whenever it is snowing too hard (which is any time before your first visit). Navigation is by way of a map of the island of Mata Nui. Just point and click where you want to go.
- There is a rock carving out in the blizzard inscribed with the text: “Beware the Swarm”. You have to brush away some of the snow to read all of the text.
- The walls of the Sanctum include packaging information from a LEGO® set and a quote from Douglas Adams’s Hitchhiker’s Guide To The Galaxy trilogy: “What do you get if you multiply six by nine?”
- There is graffiti on the tunnel on the way from Ko-Koro back to Ta-Koro. The graffiti identifies the “elements” associated with each village: Fire, Water, Ice, Rock, Earth, and Air.
- Taipu is such a hard worker you can still hear his pickaxe even after he has joined your Company. Hafu is a hard worker too, as he can be heard and will appear to be working on the waysigns even after he has joined.
- Makuta’s speech was particularly significant coming after the events of September 11, 2001. Templar Studios, who created the game for The LEGO Group, is located in lower Manhattan. Many of the employees were at the studio or on their way there when the tragedy, visible from their rooftop, occurred.
- Vakama’s speech at the end of the game references Takua finding Vakama’s mask and Firestaff. Takua is also the main character in the first BIONICLE game for the Nintendo Game Boy Advance, released in October of 2001. It is during that game that Takua finds Vakama’s mask and Firestaff and performs tasks for all of the Turaga. That game ends precisely where the Mata Nui Online game begins.
History
- The Mata Nui Online Game was, in many ways, unlike anything that had come before it. Launched in December of 2000, the game unfolded in “episodes” that were revealed over the course of the following year at much-anticipated, semi-regular intervals. This was accomplished through devices that kept the player from reaching locked areas: having lava too hot to cross, closing the marina, a snow-storm in Ko-Koro, etc.
- The telescope “predicted” when the next episode would become available. You would read the date at the bottom of the panel and then wait for the date on the telescope to match it. When it did, the stars in the telescope would resemble those on the panel.
- When the game was played in this manner, the story was fairly linear. This narrative walkthrough sought to recreate that linear story. But for players who discovered the game after several of the episodes had already been published, and also for those who play it now, the game was and is much more open to multiple paths at the beginning.
- The characters known as “Matoran” were originally called “Tohunga”. This word, like many of the terms used in BIONICLE in 2001, was taken from the Maori language. Many Maori objected to this practice, and especially the use of the word tohunga (a spiritual adviser and healer). The LEGO Group decided not to use Maori words in future releases and renamed the inhabitants of Mata Nui as “Matoran”. Jala, Maku, and Puku were also eventually renamed Jaller, Macku, and Pewku, respectively.
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